The possibility of contextualizing it in the environment of education, games or entertainment.
Virtual reality is not a new concept, in fact it has roots dating back to 1838. The first virtual reality device was created by Charles Wheatstone, an English scientist and inventor. At that time, Wheatstone was not trying to create a new form of media, but to show those around him that “the brain processes the different two-dimensional images of each eye in a single three-dimensional object.” His work showed even more that “seeing two images or stereoscopic pictures side by side through a stereoscope gave the user a sense of depth and immersion”.
Others, like the 1995 Virtual Boy from Nintendo, were not so good. This caused eye damage to children under the age of seven, and according to some reports “caused eye strain when used for periods of only 15 minutes.” What it does show us is that no matter how bad virtual reality is, there is still a demand for it. What is still not sure is whether virtual reality is worth the effort, or if we should move on to something else.
Wheatstone’s intention was not virtual reality; I was really trying to change the way people saw things. The idea behind the stereoscope was to show people how binary vision worked, because until then people did not know why they needed two eyes to see correctly. According to the first adapters and supporters of virtual reality, programs are the true force of virtual reality, which provides the ability to educate people through a new medium.
Uses and problems.
Alex Kennedy has always loved technology. Often labeled as a technology trendsetter, he has always loved new and emerging technology. From the new SteamController from Value to the OculusRift, Kennedy is willing to try new innovations, especially virtual reality.
He points out that virtual reality simulators could be mainly for games now, but over time they could change the way people learn and see the world around them. He elaborates with the example of higher education. “If a person can not get to class in the future, they could completely immerse themselves in an online conference room, which could easily save online lectures and classes, even making them as legitimate as the real thing,” says Kennedy.
He pushes the idea that if people really support virtual reality technology we could live in a world of different perspectives. “Right now, most VR headsets are used to experience games, be part of a fantasy world or an epic science fiction adventure, what if we use this technology to allow people to experience different ways of life? ”
He feels that the easiest way to unite people is to understand other cultures, and Kennedy believes that virtual reality technology can be the tool to do it, but only if we give him time. He points out that, “people often do not realize the advances in virtual reality in the last three years.” He mentions that due to the growing interest, people have developed the movement tracking technology that allows a person to move in real time. “OculusRift started as a headset, but with the increased controls of interest and sound have been added, this will only continue with time and interest,” he says.
The big problem with virtual reality is not that it lacks promise, or even technology, but simply that it can not keep people’s attention long enough for it to be affordable. Syd Bolton, technology guru, understands these concerns and does everything he can to shed some light on why people feel the way they do.
What explains is why virtual reality has a loyal devout community despite initial costs.
Virtual reality is a means of entertainment like no other, although television has traditionally been a passive form of entertainment and video games have been interactive, virtual reality takes us to the next level and, although it has grown since its childhood a few years ago , it remains to be seen if the true vision of virtual reality is finally upon us.
Like many in the world of technology, he sees virtual reality as the next great step in innovation, not only for games, but also for other aspects of life.
It is worth not only for the entertainment aspect, but more importantly, in general, it will allow us to do things as a society that will become important in the future as far as influence is concerned.
Virtual reality can lend itself as a teaching tool. Surgeons can practice better on simulators in a safer environment. He brings the idea that astronauts can learn to do things in “space” without the expense and danger of being there. Virtual reality is something important that I believe will bring us back as a booming society if it is applied properly in environments suitable for human beings.
Virtual reality has the potential to do great things. It started as a tool designed to educate, and in the last 100 years it became an entertainment device. Perhaps in the next decade it could become a tool for learning and entertainment. At this time, it is not about why it should be supported, but about what will happen if it is given general support.